YEAR 3 LEARNING SPACE
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Campaign Manager

If you're ever running for political office, it is important to have a campaign manager - someone to say nice things about you, and to help with promotions and keeping you organized. It is with this in mind that we nominate you for "Wonderful Person of the Year."

1. Get into your small groups.
2. Randomly select a name from a hat, ensuring that you do not select your own name.
3. The person you selected has been nominated for the "Wonderful Person of the Year" award, and you have been hired to be their campaign manager. 
4. As campaign manager, you will be tasked with designing their campaign button, and listing three positive campaign statements on a cue card about your nominee. You may interview your candidate to find out more about them in order to find out more information about their special qualities.
5. You will then need to make a campaign speech for your nominee using your cue cards, and then present them with their campaign buttons. 
Quick Links

Campaign Manger
I Like My Neighbours
Darling I Love You
Knots
Wink Murder
Two Truths and a Lie
Bang
​Repeat After Me
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I Like My Neighbours
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In this game, you will find out who is like you. All members of the community sit in chairs around the circle, with one member standing in the middle. The person in the middle makes a statement like, "I like my neighbours, especially those that are wearing black shoes." Anyone wearing black shoes must jump up from their seats and find another chair. The person in the middle also scrambles for any empty chair. Whoever is left standing is the new person in the middle.
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Darling I Love You

​It is a great quality to be able to make your friends laugh. It's also a great quality to be able to laugh and enjoy the comedic tendencies of others. In this game though, you will have to try your best not to laugh. But with all the funny people we have in the class, will you be able to keep a straight face?

The community sits in a circle with one person in the middle acting as the person who is "it." The person in the middle must go up to one person sitting in the circle, make eye contact with them, and without touching them in any way, say to them, "Darling I love you, won't you please, please smile." The person sitting in the circle must maintain eye contact the whole time, and then, without smiling or laughing, respond with, "Darling I love you, but I just can't smile." If the person sitting in the circle laughs or smiles in any way, then they become the new "it" person in the middle.

 
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Knots

​We've all been frustrated at some point in our life trying to untie something that is stuck in knots. Whether it's our shoes, or our headphones, we have all been there. Untying something requires patience and perseverance. But what happens when it is us that is tied up? In this game, we will get into a small group and stand, shoulder to shoulder, in a circle. Once we are in a circle, we reach out and grab a hand of someone that is not next to us. You must make sure that you are grabbing the hand of two different people. If possible, try not to criss-cross your arms. Now, your goal is to untangle yourself and get back into your circle again!

 
​Wink Murder

​In this game, we get to show off our acting chops, yet again. We also get to try and solve a mystery! In this game, we sit in a circle as a community. One person, the "police officer," leaves the classroom while the person who is "it" is selected. When the police officer comes back into the class, he or she is informed that their is a "murderer" amongst the group. This person will wink (or stick their tongue out, if they can't wink) at people in the community. If a member of the community makes eye contact with the murderer, and the murderer winks at them, then the member of the community must wait for a few moments, and then proceed to perform the world's greatest "death scene." Once they "pass," they must remain quiet and still for the rest of the game (there are no "talking ghosts" in this game). The "police officer" must try and guess who the murderer is as soon as possible. But they only have three guesses to get it right. ​
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​Two Truths and a Lie

​This game is a great game to get to know each other. Rather than sitting in a circle, we get to wander around the classroom and mingle with the members of the class. After we shake hands with another member of the class, we help them to get to know us by telling them a few things about ourselves. Two of the things we tell them are true - but one of the things we tell them is a LIE! The person we meet will have to take a guess as to which things are true, and which thing is a lie. They will also tell us two truths and a lie so that we can also guess which thing they said is a fib. It's fun to be creative and it's a fun game to get to know a few things about our community.

 
Bang

​Bang is a game that forces us to pay attention and tests our reflexes. If you can't remember the names of the members of our community, then you will have a tough time winning this game. The community stands around in a circle, with one member of the community standing in the middle. The person in the middle randomly calls out the name of someone standing in the circle. When that person hears their name, they try to duck as quickly as possible. The people on either side of the person whose name was called point their "guns" at him or her and say BANG when they hear the name called. If the person whose name called does not duck quickly enough, they are "shot" by the gun and must sit out. If they duck in time, who ever shoots the slowest of the people on either side loses the showdown and are out in their place. The quickest draw will ultimately be the winner.
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Repeat After Me

In repeat after me, one member of the community must guess who is starting the trend. Sometimes it's quite difficult to figure out where these things begin. The members of the community sit in a circle while one person, who is "it" steps outside of the class. While they are outside, one person is nominated to be the leader. The leader starts an action (tapping on their knees, waving to the audience, clapping their hands, etc.), and all other members of the class must follow (and try not to look directly at the leader while they're doing it). The person who is "it" comes back into the class and must try and guess who the leader is. If they can guess within three guesses, then they win. ​

  • Home
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    • Home Learning
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